Interesting Decisions @ KISS2016


This week, I’m settling in from my trip to Leicester, UK, where I attended the Kyma International Sound Symposium to premiere my new work, Interesting Decisions. The piece is a digital game that creates music through player interaction with a procedurally generated world. In the guise of a retro, neon-packed walking-simulator, Interesting Decisions engages with issues of the homogenizing effects of technology, as well raising questions about new trends of video-game voyeurism.

More thoughts on the Kyma symposium later (I’m still processing an fascinating remark from Christian Vogel where he said “I’ve started thinking of my studio like a network rather than a chain”).

For now, I have some catching up to do.


At the end of my performance in Leicester, the game displayed a message that one could “download the game at” a little prematurely.

Notice that I blame the game for this.

So, with apologies to the delay, here is the game (available in Web, Mac, Windows, and Linux versions):

By necessity, the audio and graphics have been simplified for this standalone version. The piece I performed at the symposium sent OSC messages from the game in Unity to Kyma, and, in order to do a “anyone can play” distribution, I had to bounce out the audio and bring them into Unity, so there’s less nuance in the real-time audio, but I’m sure this is a compromise that game developers must make all the time.

If you’re interested in the original work, you can see a video of a “studio” performance here:


  1. Patrick C Williams says:

    Congratulations, Simon!

  2. Jesse Davis says:

    This is an awesome little world you’ve created. I very much enjoyed this!

  3. Simon says:

    Thanks to both of you! It was a really fun project.

    I hope all is well out west. Let’s catch up soon!

  4. Kevin Cole says:


    So. I just “bought” a copy. Can you tell me more about any Linux dependencies? I’m running the latest Ubuntu (64-bit) and getting the error:

    ./InterestingDecisions.x86: error while loading shared libraries: cannot open shared object file: No such file or directory

    Is it a 32-bit library issue? (I’d rather not clutter my system with lots of 32-bit libraries when there are already existing 64-bit versions of the same libraries. I may just try on a different OS on someone else’s system.) And, truth be told, the only Kyma system I regularly have access to is owned by the university and typically hooked up to a Mac. I just wanted to see what the code would do on my Linux box.


  5. Simon says:

    Hi Kevin,

    I just shot you an eMail. Let’s work it out.

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September 2016
We have art in order not to die of the truth.

-Friedrich Nietzsche