Interesting Decisions @ KISS2016


This week, I’m settling in from my trip to Leicester, UK, where I attended the Kyma International Sound Symposium to premiere my new work, Interesting Decisions. The piece is a digital game that creates music through player interaction with a procedurally generated world. In the guise of a retro, neon-packed walking-simulator, Interesting Decisions engages with issues of the homogenizing effects of technology, as well raising questions about new trends of video-game voyeurism.

More thoughts on the Kyma symposium later (I’m still processing an fascinating remark from Christian Vogel where he said “I’ve started thinking of my studio like a network rather than a chain”).

For now, I have some catching up to do.


At the end of my performance in Leicester, the game displayed a message that one could “download the game at” a little prematurely.

Notice that I blame the game for this.

So, with apologies to the delay, here is the game (available in Web, Mac, Windows, and Linux versions):

By necessity, the audio and graphics have been simplified for this standalone version. The piece I performed at the symposium sent OSC messages from the game in Unity to Kyma, and, in order to do a “anyone can play” distribution, I had to bounce out the audio and bring them into Unity, so there’s less nuance in the real-time audio, but I’m sure this is a compromise that game developers must make all the time.

If you’re interested in the original work, you can see a video of a “studio” performance here:


  1. Patrick C Williams says:

    Congratulations, Simon!

  2. Jesse Davis says:

    This is an awesome little world you’ve created. I very much enjoyed this!

  3. Simon says:

    Thanks to both of you! It was a really fun project.

    I hope all is well out west. Let’s catch up soon!

  4. Kevin Cole says:


    So. I just “bought” a copy. Can you tell me more about any Linux dependencies? I’m running the latest Ubuntu (64-bit) and getting the error:

    ./InterestingDecisions.x86: error while loading shared libraries: cannot open shared object file: No such file or directory

    Is it a 32-bit library issue? (I’d rather not clutter my system with lots of 32-bit libraries when there are already existing 64-bit versions of the same libraries. I may just try on a different OS on someone else’s system.) And, truth be told, the only Kyma system I regularly have access to is owned by the university and typically hooked up to a Mac. I just wanted to see what the code would do on my Linux box.


  5. Simon says:

    Hi Kevin,

    I just shot you an eMail. Let’s work it out.

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Event Calendar

September 2016
Art, to be fully appreciated, must be true to contemporaneous life. It is not that we should ignore the claims of posterity, but that we should seek to enjoy the present more. It is not that we should disregard the creations of the past, but that we should try to assimilate them into our consciousness.

-Okakura Kakuzo