Thursday, October 12th Norwegian Museum of Science and Technology Kjelsåsveien 143, 0491 Oslo, Norway more information We will be presenting the revised version of our digital game piece, Plurality Spring, at the Kyma International Sound Symposium in Oslo this October.
The Rosetta Ensemble has posted a new recording of my Three Tohoku Songs, a set of three reimaginings of folk songs of Northern Japan for guitar and piano left hand. [soundcloud url=”https://api.soundcloud.com/tracks/320876520″ params=”color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”166″ iframe=”true” /] Enjoy! The score is available for purchase through edition les pois: Japanese (800 yen)
In order not to bury the lead, let me start by saying, Plurality Spring, a new game piece by me and Paul Turowski, is available for free download: In the game, players use acoustic musical performance (via the computer’s microphone) to control robots exploring an orb in deep space. This idea of a “game piece,” […]
Some time in the near future, I need to write a blog post explaining all of this work that I’ve been doing recently with digital games. For now, though, I participated in the 48-hour game jam/competition, Ludum Dare (as I did a few month ago), and this was my entry: Enjoy!
Saturday, November 12 N.E.W. Expressive Works 810 SE Belmont Street Portland, OR Get Tickets Bassist Milo Fultz will premiere my 2016 piece “Planned Obsolescence (No. 3)” for Bass and hacked video-game hardware in a concert of contemporary solo works performed by the inimitable Sounds of Late.
The Post Haste Reed Duo‘s debut album, “Beneath a canopy of angels… a River of Stars,” which includes my 2011 work, bioMechanics, has been getting some great press. Check it out: Post-Haste Reed Duo: Beneath a Canopy of Angels…a River of Stars “Would that all new music and its performances were this tight and this […]
This week, I’m settling in from my trip to Leicester, UK, where I attended the Kyma International Sound Symposium to premiere my new work, Interesting Decisions. The piece is a digital game that creates music through player interaction with a procedurally generated world. In the guise of a retro, neon-packed walking-simulator, Interesting Decisions engages with […]
I spent the weekend participating in the 48-hour game jam/competition Ludum Dare, as a break from my “serious” work on Interesting Decisions. The theme was “Ancient Technology” and you can check out my psychedelic interactive experience here:
I’ve been looking into VR sound, and I was fascinated to find that no one has come up with a great (i.e. standardized) solution yet. If you’re interested, I highly recommend this article that goes through several approaches to sound in VR film, including their pros and cons. As I learn more about these emerging […]