Games and Intermedia


Video games have become a ubiquitous part of our world. Starting with the first arcade cabinets in 1971, these games have grown to a multi-billion dollar industry, and an enormous part of the US economy. As such, these games have become inextricably linked to the principles of late capitalism and the problems of modernity.

By creating “home-brewed” games or hacking game hardware, individuals regain ownership of their gaming practices, and video gaming becomes a creative pursuit.


Rhythcremental is a hybrid of a drum machine and incremental games like Cookie Clicker.



Hold down to charge


Plurality Spring

In Plurality Spring, players perform music to control robotic avatars exploring an unknown orb in deep space. Using the microphone to track pitches, the live acoustic player/performers control the movement of the robots as well as the emergent sonic environments.

The piece is both a standalone game and a framework for musical improvisation.

The live acoustic audio mixes with in-game sound, creating an emergent augmented reality musical performance. Randomized levels, real-time decisions, and reactive audio lead to distinct musical results with each playthrough.


Circuit Bending and Creative Electronics

Midi-Controlled Intellivoice Synth (2016)

A keyboard controlled 1980s speech synthesizer.

USB MIDI control, 1/4″ output



Video-Glitch Sega Genesis (2015)


2015-05-27 15.39.40 HDR

This is a video-bent Sega Genesis, whose video glitches (created by bridging points in the video-RAM) can be controlled interactively via the keypad or by USB MIDI Control using an Arduino Teensy installed into the Genesis.

This piece of obsolete consumer technology has been repurposed into an instrument for creating live interactive art.

Let the fun begin!




sample video output


Unwearable Functional – Akinetic Mutism (2015)

Concept and video by Heejoo Kim

Flossenburg (2017)

Experimental animated documentary directed by Heejoo Kim, script by Heather Elliott-Famularo