My students getting started in Kyma often ask me how they can integrate it into music production in their DAW. Now, there are a lot of good reasons to get away from your DAW sometimes, and experiment with different workflows (including those built into Kyma), but let’s set those aside for the moment. With a Dante AVIO USB ($129) and the Dante Virtual Soundcard ($29), you can set up two channels of 48K digital audio in and out of your Paca(rana), enabling you to use it like a plug-in effect with low latency and without any conversion to and from analog.
I demonstrate this in Logic Pro X, but it should work in Pro Tools, Reaper, Ableton, or your other DAW of choice.
I got a Snazzy FX “Dual Multiplier” the other day, and thought it might be a good opportunity to talk about audio multiplication and the difference between AM synthesis and ring modulation.
Both AM synthesis and RM can be accomplished by multiplying a waveform (the “carrier”) by another waveform in the audible range You don’t need an analog multiplier to do this! You can do this in whatever synthesis environment you’re working in–Pd, Max/MSP, Kyma, Reaktor. All you have to do is multiply your signals, being mindful of whether the signals are unipolar (0 to 1) or bipolar (-1 to 1).
Over the last year, I’ve put together a collection of YouTube videos on Pure Data Vanilla for musicians with no previous programming experience required.
Originally, I was just making these videos for a class, but I quickly found there was an audience for Pd tutorials like this, and my videos expanded beyond the class materials to generative music patches, live databending glitch beats, and algorithmic 80s synthwave.
I’m starting up a collection of videos to support my new “Listening to Videogames” class:
The goals of the class (and this video series) are to give an overview of the ideas and vocabulary in talking about sound for digital games, providing tools to listen critically to all aspects of videgames, contemporary and historical.
I put together a short tutorial on a simple way to use the Logic Pro X “Scripter” MIDI FX to create ever-changing, generative music.
As a composer, I always want to have original background music for all of my videos, but this means that I have to keep churning out long ambient tracks. One way that I address this is to set up a system that will generate an infinite amount of music for me, “Generative Music”, created by a system of rules.
In this video, I show one strategy of how to do this, laying down a couple chords in Logic, and then randomizing different aspects of them with MIDI FX to create an extended generative track.
The new PS5 audio engine, Tempest 3D AudioTech, creates 3-dimensional sound on any headset by using HRTFs, head-related transfer functions. So what are HRTFs? How does this work? Will it work for everyone? What does this mean for surround-sound setups? What are the five “Types” in the 3D Audio Profile Settings?
This video is a quick overview of what Tempest 3D AudioTech is reportedly doing now at launch (November 2020), and what possibilities and questions there will be in the future.
I’ve put together some videos on using microcontrollers (like Arduino) for music and sound applications.
In these first few videos I go over how to do some simple synthesis with an Arduino, controlling pitch and timbre with potentiometers and light-dependent resistors (LDRs)–essentially putting together some Arduino chiptunes!
I originally made these instructional videos for my class, but I’m hoping to continue to build on this playlist if there’s interest.