Sound Design

I enjoy sound design and audio consulting for media, including podcasts, film, and digital games.

I am especially interested in the new possibilities of immersive audio for VR, AR, and binaural music. I integrate these techniques into both scoring and my own interactive art.

Impermanence (2017)

Impermanence is a “notgame” that demonstrates procedurally generated sonic worlds of ambient (new age?) music using Euclidean rhythms and Markov chains. Download the program here.

Flossenburg (2017)

Experimental animated documentary directed by Heejoo Kim, script by Heather Elliott-Famularo