news

Interesting Decisions @ KISS2016

Posted on

This week, I’m settling in from my trip to Leicester, UK, where I attended the Kyma International Sound Symposium to premiere my new work, Interesting Decisions. The piece is a digital game that creates music through player interaction with a procedurally generated world. In the guise of a retro, neon-packed walking-simulator, Interesting Decisions engages with […]

news

Punk Games and Interesting Decisions

Posted on

For the last year, I’ve been caught up in designing and creating computer games (some of which I’ve posted here). I’m not completely sure whether this is work or a hobby, and perhaps it happily treads the line between the two. This September, though, I’ll be premiering my first “serious” game work at the

news

Hiraizumi: Cyberpunk for Wind Ensemble

Posted on

Hoping to “veg out” a bit upon returning from holiday travel, I put on one of the new Ghost in the Shell animated films. It’s always funny how ideas connect, but, earlier in the day, I had been chatting with my friend and colleague, composer Aaron Rosenberg, about my current composition project, Hiraizumi, and, in […]