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Interesting Decisions @ KISS2016

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This week, I’m settling in from my trip to Leicester, UK, where I attended the Kyma International Sound Symposium to premiere my new work, Interesting Decisions. The piece is a digital game that creates music through player interaction with a procedurally generated world. In the guise of a retro, neon-packed walking-simulator, Interesting Decisions engages with […]

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Hiraizumi: Cyberpunk for Wind Ensemble

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Hoping to “veg out” a bit upon returning from holiday travel, I put on one of the new Ghost in the Shell animated films. It’s always funny how ideas connect, but, earlier in the day, I had been chatting with my friend and colleague, composer Aaron Rosenberg, about my current composition project, Hiraizumi, and, in […]