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Plurality Spring now available!

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In order not to bury the lead, let me start by saying, Plurality Spring, a new game piece by me and Paul Turowski, is available for free download: In the game, players use acoustic musical performance (via the computer’s microphone) to control robots exploring an orb in deep space. This idea of a “game piece,” […]

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Reviews for “Beneath a Canopy of Angels…”

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The Post Haste Reed Duo‘s debut album, “Beneath a canopy of angels… a River of Stars,” which includes my 2011 work, bioMechanics, has been getting some great press. Check it out: Post-Haste Reed Duo: Beneath a Canopy of Angels…a River of Stars “Would that all new music and its performances were this tight and this […]

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Interesting Decisions @ KISS2016

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This week, I’m settling in from my trip to Leicester, UK, where I attended the Kyma International Sound Symposium to premiere my new work, Interesting Decisions. The piece is a digital game that creates music through player interaction with a procedurally generated world. In the guise of a retro, neon-packed walking-simulator, Interesting Decisions engages with […]

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Post-Haste Reed Duo CD available

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Post-Haste Reed Duo’s debut album (which includes my piece, bioMechanics) is now available. Thanks again to those of you who donated through the Kickstarter, and, if you didn’t reserve your advance copy, you can now get the album on Bandcamp, CD Baby, iTunes, Amazon, Spotify or most other places where you might buy music. The […]

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MIDI-Controlled Intellivoice Synth

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intellivoice

Mattel Electronics presents… It’s been a long time since I started this project, but I’ve finally got my Intellivoice Synth running. Since last time, I added MIDI control and transferred things to a smaller circuit board (and Arduino) in order to fit everything back in the original case. So what does this little synth do? […]

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Hiraizumi: Cyberpunk for Wind Ensemble

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Hoping to “veg out” a bit upon returning from holiday travel, I put on one of the new Ghost in the Shell animated films. It’s always funny how ideas connect, but, earlier in the day, I had been chatting with my friend and colleague, composer Aaron Rosenberg, about my current composition project, Hiraizumi, and, in […]

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Custom “Pro Sound” Game Boys

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Since the winter break, I’ve been tinkering around with some chiptune projects, and I’ve got quite caught up in the simultaneous progressive and regressive sound design of composing with chips of the 1980s and 90s. Perhaps its a stretch, but I believe this kind of cultural re-appropriation as directly akin to drawing influences from outside […]

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SN76489 Chip-Based Synthesizer

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Over the break, I took some time to put together an arduino-driven synth from this “instructable” by Brian Peters. Yeah, inside the radio case This is a synthesizer made from four SN76489 chips. These chips appeared as a cheap audio solution in a number of old computers and game consoles, including the ColecoVision, NeoGeo Pocket, […]