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Plurality Spring now available!

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In order not to bury the lead, let me start by saying, Plurality Spring, a new game piece by me and Paul Turowski, is available for free download: In the game, players use acoustic musical performance (via the computer’s microphone) to control robots exploring an orb in deep space. This idea of a “game piece,” […]

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Reviews for “Beneath a Canopy of Angels…”

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The Post Haste Reed Duo‘s debut album, “Beneath a canopy of angels… a River of Stars,” which includes my 2011 work, bioMechanics, has been getting some great press. Check it out: Post-Haste Reed Duo: Beneath a Canopy of Angels…a River of Stars “Would that all new music and its performances were this tight and this […]

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Interesting Decisions @ KISS2016

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This week, I’m settling in from my trip to Leicester, UK, where I attended the Kyma International Sound Symposium to premiere my new work, Interesting Decisions. The piece is a digital game that creates music through player interaction with a procedurally generated world. In the guise of a retro, neon-packed walking-simulator, Interesting Decisions engages with […]

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Punk Games and Interesting Decisions

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For the last year, I’ve been caught up in designing and creating computer games (some of which I’ve posted here). I’m not completely sure whether this is work or a hobby, and perhaps it happily treads the line between the two. This September, though, I’ll be premiering my first “serious” game work at the

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Post-Haste Reed Duo CD available

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Post-Haste Reed Duo’s debut album (which includes my piece, bioMechanics) is now available. Thanks again to those of you who donated through the Kickstarter, and, if you didn’t reserve your advance copy, you can now get the album on Bandcamp, CD Baby, iTunes, Amazon, Spotify or most other places where you might buy music. The […]

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MIDI-Controlled Intellivoice Synth

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intellivoice

Mattel Electronics presents… It’s been a long time since I started this project, but I’ve finally got my Intellivoice Synth running. Since last time, I added MIDI control and transferred things to a smaller circuit board (and Arduino) in order to fit everything back in the original case. So what does this little synth do? […]

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Hiraizumi: Cyberpunk for Wind Ensemble

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Hoping to “veg out” a bit upon returning from holiday travel, I put on one of the new Ghost in the Shell animated films. It’s always funny how ideas connect, but, earlier in the day, I had been chatting with my friend and colleague, composer Aaron Rosenberg, about my current composition project, Hiraizumi, and, in […]

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Play My New Piece

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Exploring new ideas of audience engagement and “gamification,” my latest composition is an interactive game available for free online. Games and music are both art forms that unfold over time, and the craft of these works lies in shaping and pacing how the piece unfolds. Composers and game designers both create the environments, but it […]