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Plurality Spring now available!

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In order not to bury the lead, let me start by saying, Plurality Spring, a new game piece by me and Paul Turowski, is available for free download: In the game, players use acoustic musical performance (via the computer’s microphone) to control robots exploring an orb in deep space. This idea of a “game piece,” […]

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Interesting Decisions @ KISS2016

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This week, I’m settling in from my trip to Leicester, UK, where I attended the Kyma International Sound Symposium to premiere my new work, Interesting Decisions. The piece is a digital game that creates music through player interaction with a procedurally generated world. In the guise of a retro, neon-packed walking-simulator, Interesting Decisions engages with […]

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Ogg and the Obelisk

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I spent the weekend participating in the 48-hour game jam/competition Ludum Dare, as a break from my “serious” work on Interesting Decisions. The theme was “Ancient Technology” and you can check out my psychedelic interactive experience here:

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Punk Games and Interesting Decisions

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For the last year, I’ve been caught up in designing and creating computer games (some of which I’ve posted here). I’m not completely sure whether this is work or a hobby, and perhaps it happily treads the line between the two. This September, though, I’ll be premiering my first “serious” game work at the

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Play My New Piece

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Exploring new ideas of audience engagement and “gamification,” my latest composition is an interactive game available for free online. Games and music are both art forms that unfold over time, and the craft of these works lies in shaping and pacing how the piece unfolds. Composers and game designers both create the environments, but it […]