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MIDI-Controlled Intellivoice Synth

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intellivoice

Mattel Electronics presents… It’s been a long time since I started this project, but I’ve finally got my Intellivoice Synth running. Since last time, I added MIDI control and transferred things to a smaller circuit board (and Arduino) in order to fit everything back in the original case. So what does this little synth do? […]

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Hiraizumi: Cyberpunk for Wind Ensemble

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Hoping to “veg out” a bit upon returning from holiday travel, I put on one of the new Ghost in the Shell animated films. It’s always funny how ideas connect, but, earlier in the day, I had been chatting with my friend and colleague, composer Aaron Rosenberg, about my current composition project, Hiraizumi, and, in […]

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MIDI-Controlled Sega Genesis Video-Glitch – Part 2

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Continuing my Sega Genesis Project, now that I’ve got the video in a form my TV can understand, time to start messing with things. Repeating my disclaimer: Messing with things plugged into an outlet is dangerous! I’m only doing this because the Genesis has an adapter that converts the voltage to 10V DC long before […]

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Custom “Pro Sound” Game Boys

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Since the winter break, I’ve been tinkering around with some chiptune projects, and I’ve got quite caught up in the simultaneous progressive and regressive sound design of composing with chips of the 1980s and 90s. Perhaps its a stretch, but I believe this kind of cultural re-appropriation as directly akin to drawing influences from outside […]

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SN76489 Chip-Based Synthesizer

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Over the break, I took some time to put together an arduino-driven synth from this “instructable” by Brian Peters. Yeah, inside the radio case This is a synthesizer made from four SN76489 chips. These chips appeared as a cheap audio solution in a number of old computers and game consoles, including the ColecoVision, NeoGeo Pocket, […]

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RCA Output on a Super Game Boy

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For my latest “chiptune” project, I’ve put in some RCA jacks on my Super Game Boy. Of course the Super Nintendo already has the possibility of a component out (via RCA jacks), but, since the Super Game Boy basically contains all the circuitry of the Game Boy, this mod bypasses the Super Nintendo altogether. If […]