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Plurality Spring now available!

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In order not to bury the lead, let me start by saying, Plurality Spring, a new game piece by me and Paul Turowski, is available for free download: In the game, players use acoustic musical performance (via the computer’s microphone) to control robots exploring an orb in deep space. This idea of a “game piece,” […]

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Hiraizumi: Cyberpunk for Wind Ensemble

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Hoping to “veg out” a bit upon returning from holiday travel, I put on one of the new Ghost in the Shell animated films. It’s always funny how ideas connect, but, earlier in the day, I had been chatting with my friend and colleague, composer Aaron Rosenberg, about my current composition project, Hiraizumi, and, in […]

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Play My New Piece

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Exploring new ideas of audience engagement and “gamification,” my latest composition is an interactive game available for free online. Games and music are both art forms that unfold over time, and the craft of these works lies in shaping and pacing how the piece unfolds. Composers and game designers both create the environments, but it […]

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Custom “Pro Sound” Game Boys

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Since the winter break, I’ve been tinkering around with some chiptune projects, and I’ve got quite caught up in the simultaneous progressive and regressive sound design of composing with chips of the 1980s and 90s. Perhaps its a stretch, but I believe this kind of cultural re-appropriation as directly akin to drawing influences from outside […]

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Game Boy Music: LSDJ

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Continuing my research into “Lo Fi” music culture (following my return to circuit bending), I picked myself up a copy of Johan Kotlinski’s Little Sound DJ, a tracker (sequencer, basically) that is a popular means of creating music on the Nintendo Game Boy. While I get my land legs here, enjoy someone who knows what […]

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Nightmare Boombox

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Over the winter break from teaching, I’ve been spending some time exploring “Lo Fi” music and culture. I’ve always been interested in circuit-bending and chiptune (more on this later) particularly because of the DIY aspects of this mode of music creation. Of course, I can’t help but feel conflicted because I’ve spent a significant amount […]