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Plurality Spring now available!

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In order not to bury the lead, let me start by saying, Plurality Spring, a new game piece by me and Paul Turowski, is available for free download: In the game, players use acoustic musical performance (via the computer’s microphone) to control robots exploring an orb in deep space. This idea of a “game piece,” […]

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Interesting Decisions @ KISS2016

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This week, I’m settling in from my trip to Leicester, UK, where I attended the Kyma International Sound Symposium to premiere my new work, Interesting Decisions. The piece is a digital game that creates music through player interaction with a procedurally generated world. In the guise of a retro, neon-packed walking-simulator, Interesting Decisions engages with […]

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New Media Art at the ICC

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On the way home from spending a month in Northern Japan, I had a chance to visit Tokyo’s NTT InterCommunication Center (ICC), a new media art gallery that focuses on the intersection of science and art. They’re currently showing their The Mirror, a collaborative work by Fuji Naotaka, GRINDER-MAN, and evala. The piece aims to […]

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Hiraizumi: Cyberpunk for Wind Ensemble

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Hoping to “veg out” a bit upon returning from holiday travel, I put on one of the new Ghost in the Shell animated films. It’s always funny how ideas connect, but, earlier in the day, I had been chatting with my friend and colleague, composer Aaron Rosenberg, about my current composition project, Hiraizumi, and, in […]

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Custom “Pro Sound” Game Boys

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Since the winter break, I’ve been tinkering around with some chiptune projects, and I’ve got quite caught up in the simultaneous progressive and regressive sound design of composing with chips of the 1980s and 90s. Perhaps its a stretch, but I believe this kind of cultural re-appropriation as directly akin to drawing influences from outside […]

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Game Boy Music: LSDJ

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Continuing my research into “Lo Fi” music culture (following my return to circuit bending), I picked myself up a copy of Johan Kotlinski’s Little Sound DJ, a tracker (sequencer, basically) that is a popular means of creating music on the Nintendo Game Boy. While I get my land legs here, enjoy someone who knows what […]