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Plurality Spring now available!

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In order not to bury the lead, let me start by saying, Plurality Spring, a new game piece by me and Paul Turowski, is available for free download: In the game, players use acoustic musical performance (via the computer’s microphone) to control robots exploring an orb in deep space. This idea of a “game piece,” […]

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Interesting Decisions @ KISS2016

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This week, I’m settling in from my trip to Leicester, UK, where I attended the Kyma International Sound Symposium to premiere my new work, Interesting Decisions. The piece is a digital game that creates music through player interaction with a procedurally generated world. In the guise of a retro, neon-packed walking-simulator, Interesting Decisions engages with […]

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Ogg and the Obelisk

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I spent the weekend participating in the 48-hour game jam/competition Ludum Dare, as a break from my “serious” work on Interesting Decisions. The theme was “Ancient Technology” and you can check out my psychedelic interactive experience here:

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DIY Binaural Head

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I’ve been looking into VR sound, and I was fascinated to find that no one has come up with a great (i.e. standardized) solution yet. If you’re interested, I highly recommend this article that goes through several approaches to sound in VR film, including their pros and cons. As I learn more about these emerging […]

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Punk Games and Interesting Decisions

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For the last year, I’ve been caught up in designing and creating computer games (some of which I’ve posted here). I’m not completely sure whether this is work or a hobby, and perhaps it happily treads the line between the two. This September, though, I’ll be premiering my first “serious” game work at the

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New Media Art at the ICC

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On the way home from spending a month in Northern Japan, I had a chance to visit Tokyo’s NTT InterCommunication Center (ICC), a new media art gallery that focuses on the intersection of science and art. They’re currently showing their The Mirror, a collaborative work by Fuji Naotaka, GRINDER-MAN, and evala. The piece aims to […]