Explaining the fundamentals of spatial audio in games and its relationship to immersion.
In this video, I share some basic ideas about real-time audio spatialization in videogames, focusing on creating immersive environments. This is a wide-ranging discussion defining “immersion”, outlining audio techniques for spatialization, and then showing how you can make them interactive in real time using Unity3D audio. I cover concepts such as front-back spatialization, parametric support, and how interactive environments enhance immersion.
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