Introduction to Immersive Audio in Games (Spatialization & Unity3D Audio Sources)

Explaining the fundamentals of spatial audio in games and its relationship to immersion.

In this video, I share some basic ideas about real-time audio spatialization in videogames, focusing on creating immersive environments. This is a wide-ranging discussion defining “immersion”, outlining audio techniques for spatialization, and then showing how you can make them interactive in real time using Unity3D audio. I cover concepts such as front-back spatialization, parametric support, and how interactive environments enhance immersion.

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PlayStation 5, Tempest 3D AudioTech, and HRTF (Sony PS5 Immersive Audio)

The new PS5 audio engine, Tempest 3D AudioTech, creates 3-dimensional sound on any headset by using HRTFs, head-related transfer functions. So what are HRTFs? How does this work? Will it work for everyone? What does this mean for surround-sound setups? What are the five “Types” in the 3D Audio Profile Settings?

This video is a quick overview of what Tempest 3D AudioTech is reportedly doing now at launch (November 2020), and what possibilities and questions there will be in the future.