Super Mario Bros vs Mario 3: Koji Kondo’s Underground Theme

Comparing the Super Mario Bros. and Super Mario Bros. 3 versions of Koji Kondo’s “Underground Theme,” focusing on how each uses the NES/Famicom soundchip.


Both themes use the NES’s five‑channel audio architecture, but the Super Mario Bros. 3 version introduces several major changes. Most obviously, SMB3 adds a new drum groove using lo‑fi DPCM samples and noise‑channel hi‑hats, but, also significantly, we look at how the two games use the pulse channels differently, shaping the timbre and overall character of each version of the theme.

These choices highlight not only Koji Kondo’s evolving creativity, but also composers were able to leverage the NES soundchip differently over the life of the system.

Whether you’re interested in game music, NES chiptune sound design, or how classic game composers created so much with so little, I hope this provides some background into how the “Underground Theme” remains one of the most iconic tracks in video game history.

More on the NES and Famicom sound here:


More “on video game sound here”Listening to Videogames” here:

RCA Output on a Super Game Boy

Always looking for an excuse to open something up
Always looking for an excuse to open something up

For my latest “chiptune” project, I’ve put in some RCA jacks on my Super Game Boy.

Of course the Super Nintendo already has the possibility of a component out (via RCA jacks), but, since the Super Game Boy basically contains all the circuitry of the Game Boy, this mod bypasses the Super Nintendo altogether.

If you’re interested in trying this yourself, check out this instructable for step-by-step instructions.

Super Game Boy guts
Super Game Boy guts

Testing...
Testing…

Closed back up
Closed back up

So… Does it sound better? I don’t really know, and I don’t really have the time to set up a comparison, but this mod sure makes it easier to get sound to my mixer.

Here are a couple quick recordings of games I had lying around:

Battletoads

[audio:http://www.simonhutchinson.com/BattleToads.mp3]

Ninja Gaiden

[audio:http://www.simonhutchinson.com/NinjaGaiden.mp3]

The thing I have to be careful of, though, is that the clock speed of the Super Game Boy (4.295 MHz) is 2.4% faster than the Game Boy (4.194 MHz). A minor change, certainly, but a significant one if I’m trying to keep my music in tune between different devices, and I’m switching between the SNES and a Game Boy.

…like the time I brought my NOPera to Germany, forgetting that Europeans don’t tune to A440.