Introduction to Immersive Audio in Games (Spatialization & Unity3D Audio Sources)

Explaining the fundamentals of spatial audio in games and its relationship to immersion.

In this video, I share some basic ideas about real-time audio spatialization in videogames, focusing on creating immersive environments. This is a wide-ranging discussion defining “immersion”, outlining audio techniques for spatialization, and then showing how you can make them interactive in real time using Unity3D audio. I cover concepts such as front-back spatialization, parametric support, and how interactive environments enhance immersion.

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Synthesizing Distance

How to create the illusion of distance with sounds by altering their volume, harmonic spectrum, and dry/wet reverb balance.

Spatializaton is placing sounds in a spatial location or creating the illusion that sounds are in a spatial location. We can choose a sound’s direction, where it’s coming from; distance, how far away it sounds; and also the size and shape of the space where the sound is occurring. In this video, I focus on distance, and demonstrate the steps to move something forward and back from the listener.

I demonstrate this in Pro Tools, but this process can be applied to the digital audio workstation of your choice or any other audio programming environment.