Chiptune Ambient (“Chip Ambient”)

Over the summer, I put together a video about time-stretching retro video game music in order to create ambient tracks:

I’ve not sure myself if I this is parody or not, but I now have a playlist where you can listen to 8 hours of time-stretched chiptunes that I call “Chip Ambient.”

Not guaranteed to improve your grades.

Generative Ambient Music with the Logic Pro X Scripter

I put together a short tutorial on a simple way to use the Logic Pro X “Scripter” MIDI FX to create ever-changing, generative music.

As a composer, I always want to have original background music for all of my videos, but this means that I have to keep churning out long ambient tracks. One way that I address this is to set up a system that will generate an infinite amount of music for me, “Generative Music”, created by a system of rules.

In this video, I show one strategy of how to do this, laying down a couple chords in Logic, and then randomizing different aspects of them with MIDI FX to create an extended generative track.

Pd for Airports (Ambient Music in Pure Data)

Brian Eno coined the term “ambient music” to describe music that is “intended to induce calm and a space to think,” and “as ignorable as it is interesting.” We can make a simple patch in Pd that recreates one of Eno’s techniques, creating a system that endlessly generates ambient music for us with the notes that we choose.

Give it a try and make your own interesting and ignorable music.

Check out Tero Parviainen’s introduction on “How Generative Music Works” for more demonstrations and ideas.