Teaching

I teach a broad range of subjects related to music, technology, culture, and composition. My goal is to help students develop technical skills, but, more importantly, to encourage curiosity, creativity, and critical thinking about the technologies that shape our lives.

Whether we are working with traditional instruments, synthesizers, software, or interactive systems, I encourage students to take ownership of the tools they use and approach them as media for exploration and expression. Through creative projects, discussion, and hands-on experimentation, students learn how these systems work and how they can use them to realize their own artistic ideas.

Learn online

You can find many of the ideas I teach in the classroom explored on my YouTube channel, where I share tutorials on synthesis, digital audio, game music, Pure Data, Reaktor, and other topics in music and music technology.

Pure Data

Step-by-step lessons in real-time computer music and sound synthesis using this free and open-source visual programming language.

Reaktor Tutorials

Beginner and intermediate tutorials on how to build synthesizers in this Native Instruments synthesis environment.

Databending & Datamoshing Audio

“How to” tutorials on glitchy, subversive sound design, databending and datamoshing audio.

Digital Audio Concepts

Videos on the fundamentals of digital audio, discussing concepts for recording, editing, and other audio content production.

Sound Synthesis and MIDI

Microlectures on sound synthesis, the principles on which synthesizers are built, and foundational ideas for sound design

Listening to Videogames

Microlectures in video game audio, including discussions of technology, history, and analysis of music, sound effects, and dialog

Selected Writings

My writing explores overlapping cultural ideas of music, technology, games, and interactive media. Through books, articles, conference presentations, and invited talks, I examine how emerging technologies shape artistic practice and how artists can engage creatively with an evolving technological landscape.

“Gameful Compositions in Interactive Computer Music” (2026, Springer Nature)book co-authored with Paul Turowski and Takuto Fukuda exploring music created through game systems and player interaction.

“The Composer and the GAN: Creativity, Critique, and Curation” (2025, lexiconia.art)short article about generative AI through the lens of composition pedagogy and artistic practice. Drawing connections between Generative Adversarial Networks (GANs), the creative process, and Brian Eno’s notion of the artist as curator, the essay argues that meaningful creativity depends not only on generation, but also on critical evaluation and refinement.

“AI, Retro, and Music of Our Time” (2024, SEAMUS Journal) – a brief essay on artificial intelligence, musical nostalgia, and contemporary culture, considering why, left unconsidered, AI-generated music will always look backward.

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