The new PS5 audio engine, Tempest 3D AudioTech, creates 3-dimensional sound on any headset by using HRTFs, head-related transfer functions. So what are HRTFs? How does this work? Will it work for everyone? What does this mean for surround-sound setups? What are the five “Types” in the 3D Audio Profile Settings?
This video is a quick overview of what Tempest 3D AudioTech is reportedly doing now at launch (November 2020), and what possibilities and questions there will be in the future.
I’ve put together some videos on using microcontrollers (like Arduino) for music and sound applications.
In these first few videos I go over how to do some simple synthesis with an Arduino, controlling pitch and timbre with potentiometers and light-dependent resistors (LDRs)–essentially putting together some Arduino chiptunes!
I originally made these instructional videos for my class, but I’m hoping to continue to build on this playlist if there’s interest.
I’ve put together a series of beginner tutorials for getting started designing your own synths in Reaktor 6 Primary.
Over the course of this series, we put together a synth with selectable oscillators, filters, and multiple options for modulation. This can serve as a good hands-on introduction to synthesis in Reaktor or any other synthesis environment.
EDIT (1/4/22): If you’re ready for more, here are some intermediate tutorials too: